实现游戏大厅与房间模块:玩法插件化、匹配与房间生命周期管理
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package v1
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import (
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"git.lzcwy.cn/zhengchiliu/zt-online-game-backend/global"
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"git.lzcwy.cn/zhengchiliu/zt-online-game-backend/internal/dto"
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"git.lzcwy.cn/zhengchiliu/zt-online-game-backend/pkg/app"
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"git.lzcwy.cn/zhengchiliu/zt-online-game-backend/pkg/errcode"
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"git.lzcwy.cn/zhengchiliu/zt-online-game-backend/pkg/lzcwyjwt"
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"github.com/gin-gonic/gin"
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"time" // 标准库:计算令牌过期时间
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)
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// DevHandler 开发调试接口:便于跳过微信登录做联调。
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// 路由仅在 RunMode=debug 时注册(见 routers.NewRouter),生产模式不存在该入口。
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type DevHandler struct{}
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// NewDevHandler 创建调试 handler。
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func NewDevHandler() *DevHandler {
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return &DevHandler{}
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}
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// Token 为指定用户直接签发一对令牌。
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func (h *DevHandler) Token(c *gin.Context) {
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response := app.NewResponse(c)
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// 二次校验:即便路由被误注册到非 debug 环境,也要挡住。
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if global.ServerSetting == nil || global.ServerSetting.RunMode != gin.DebugMode {
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response.ToErrorResponse(errcode.Forbidden)
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return
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}
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var request dto.DevTokenRequest
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if err := c.ShouldBindQuery(&request); err != nil { // 参数解析失败
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response.ToErrorResponse(errcode.InvalidParams.WithDetails(err.Error()))
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return
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}
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if request.UserID <= 0 { // 未指定:回落为 1
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request.UserID = 1
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}
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accessToken, refreshToken, err := lzcwyjwt.GenerateTokens(request.UserID)
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if err != nil { // 签发失败
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response.ToErrorResponse(errcode.UnauthorizedTokenGenerate)
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return
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}
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response.ToResponse(dto.DevTokenResponse{
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AccessToken: accessToken,
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RefreshToken: refreshToken,
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ExpireTime: time.Now().Unix() + int64(global.JWTSetting.AccessTokenExpire),
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})
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}
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