实现游戏大厅与房间模块:玩法插件化、匹配与房间生命周期管理
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@@ -3,6 +3,7 @@ package routers
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import (
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"net/http"
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"git.lzcwy.cn/zhengchiliu/zt-online-game-backend/global"
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"git.lzcwy.cn/zhengchiliu/zt-online-game-backend/internal/middleware"
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v1 "git.lzcwy.cn/zhengchiliu/zt-online-game-backend/internal/routers/api/v1"
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"git.lzcwy.cn/zhengchiliu/zt-online-game-backend/internal/wsgateway"
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@@ -49,5 +50,17 @@ func NewRouter() *gin.Engine {
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auth.POST("/user/avatar/upload", userHandler.AvatarUpload)
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}
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// ===== 开发调试路由(仅 debug 模式注册)=====
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// 1) /api/v1/dev/token:跳过微信登录直接换取令牌,便于联调
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// 2) /test:WebSocket 联调页面(单页面双开两个玩家)
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if global.ServerSetting != nil && global.ServerSetting.RunMode == gin.DebugMode {
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devHandler := v1.NewDevHandler()
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apiV1.GET("/dev/token", devHandler.Token)
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r.GET("/test", func(c *gin.Context) {
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c.File("web/ws-test.html") // 相对工作目录(项目根)读取静态页面
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})
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}
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return r
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}
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